SNEAK PEEK
- Ready Player One, the famous virtual reality novel, is transitioning into the metaverse through a new project called Readyverse Studios.
- Readyverse Studios, utilizing Futureverse’s advanced technology, seeks to create an immersive and vivid metaverse experience.
- Visa is exploring innovative customer loyalty programs in the Web3 space, focusing on digital wallets and unique digital collectibles for various customer activities.
Ready Player One, the iconic virtual reality novel by Ernest Cline, is taking a significant leap from the pages and screen to the realms of the metaverse. In a striking development, Readyverse Studios, an offshoot of the innovative company Futureverse, is collaborating with Cline and film producer Dan Farah. They recently secured a rights deal with Warner Bros. Discovery to utilize the intellectual property of Ready Player One, a move that promises to reshape the virtual landscape.
Set in a dystopian future, Ready Player One revolves around humanity’s immersion in a virtual world called OASIS. The story tracks protagonist Wade Watts in pursuing hidden clues left by the OASIS creator. This narrative, which captured the imaginations of millions, both in its 2011 novel form and its 2018 cinematic adaptation by Steven Spielberg, now serves as the foundation for the new metaverse project.
Readyverse Studios, armed with Futureverse’s cutting-edge technology, aims to deliver an unparalleled virtual experience. In a statement to Variety, Ernest Cline expressed enthusiasm about leveraging Futureverse’s technology to realize a vivid and immersive metaverse.
Additionally, in the expanding world of Web3, Visa is innovating in the customer loyalty arena. The financial services giant is experimenting with a program that integrates digital wallets, allowing customers to accumulate points and experiences in novel ways. Kathleen Pierce-Gilmore, Visa’s senior vice president, envisions a system where customers earn unique digital collectibles through various activities, such as attending sports events or engaging in augmented reality hunts.
Meanwhile, the NFT marketplace is witnessing a shift in dynamics. OpenSea, once the leading platform, now ranks fourth in weekly trading volume, trailing behind Blur, OKX, and Magic Eden. This change, as reported by DappRadar, indicates a fluid and evolving market landscape.
In another development, influencer Logan Paul addresses the issues surrounding his unreleased NFT game, CryptoZoo. Following a controversial period marked by allegations and a detailed YouTube investigation, Paul is committing approximately $2.3 million to buy back NFTs from those awaiting the game’s launch. He clarifies that this buy-back is intended to support those interested in the game, distinguishing them from speculative crypto market players.
These developments underscore the dynamic and ever-changing nature of the virtual and digital worlds. From creating new virtual realms inspired by beloved narratives to the evolution of digital marketplaces and innovative loyalty programs, the landscape of virtual reality and Web3 continues to evolve, promising new experiences and opportunities.